Sunrise District


Like Cudgel District, Sunrise is primarily residential. Yet the citizens of Sunrise are generally a bit better-off than their neighbors, in no small part due to the fact that many of them have stakes in the numerous plantations that dot the region surrounding 4446490193_da5b57e53e.jpg Sasserine. Sunrise’s representative noble family is the Knowlern family. Unlike the nobles of the other districts, the Knowlerns are elves. Lord Aniphastus Knowlern and his family have taken the preservation of the region’s wildlands to heart, and the foundation of Sunrise’s Standing Stone Park is one of their proudest achievements.

City Watch

Like Cudgel District, Sunrise is primarily residences, although the presence of the lumberyard and proximity to the Azure District make its edges a bit more active. The Sunrise Watch are affiliated with the church of —, but for the most part are left to their own devices in keeping the district safe. Their organization is the largest of the seven watches, and as a result it’s more difficult for the commanders to keep everything in control. Corruption is fairly common here, yet the guards can generally be trusted to do the right thing.


male-elf-lorisal.jpgIf you’re from Sunrise, you pride yourself on your even temper, your friendliness, and your optimism. There are certainly a lot of rowdy folk in Sasserine, but most of them avoid Sunrise for one reason or another. You may have a healthy interest in the natural world, in which case you’ve spent long hours exploring the safety of Standing Stone Park. Many who live here work for one of the plantations to the south, either in the fields earning an honest day’s wage or in the plantations themselves as servants or specialists. Most of the people you know worship —, although any of the officially recognized faiths of Sasserine are welcome here.

If you are from Sunrise District:

The wild has always excited you with its simple beauty and majestic creatures. It is no wonder that many of your talents let you better enjoy the natural world.

You get a +1 bonus on Handle Animal, Nature, and Survival skill checks. You also get a +2 bonus on saving throws to resist special attacks from plant creatures.

Notable Figures

Aniphastus Knowlern (elf male): The Lord of Knowlern Manor and representative of Sunrise in the Sanction has lived in Sasserine longer than most every other citizen.
Basar Finn (human male): Basar represents the various plantation owners who live outside the city walls when these industrious folk are not present.
Kera Gosalar (human female): Kera is the high-priestess of the temple of —. She views the vices of Sasserine as unfortunate, but rather than crusade against them she appeals to the city’s decent folk, offering options to the debauchery and crime that plague the city.

Sunrise Locations

1: The Bridgehouse (gaming hall)
2: Meadowdusk’s (Knowledge [nature] sage)
3: Thunder River Lumber
4: Shrine of Istus (goddess of fate)
5: Landowner’s Hall (plantation owner’s meeting hall)
6: The Restless Lion (tavern)
7: The Hunter’s Trap (tavern/gambling hall)
8: Winmester’s (inn)
9: The Siren’s House (inn)
10: Dawn Market (general goods)
11: Sunrise Garrison
12: The Endless Dark (Knowledge {dungeoneering} sage)
13: Tepinal’s Wares (general goods)
14: Taxidermist’s Guildhall
15: Leldibar’s Shop (general goods)
16: The Shivering Cat (tavern)
17: Emerald Waters Orphanage
18: The Hungry Gorilla (tavern)
19: Shrine of Heironeous
20: Tobacconist’s Guildhall
21: Dawnlight Orphanage
22: Gondola Waystation
23: Historian’s Guild (Knowledge {history} sage)
24: Gondola Waystation
25: Knowlern Manor (district representative)
26: Standing Stone Park
27: Dawnhouse (district church)
28: Shrine of Mayaheine (goddess of protection and valor)
29: Shrine of Rao (god of peace and serenity)
30: Gondola Waystation


Sunrise District

Savage Tide Homebrew DMRuss